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Disney Uses In-Game Advertising to Promote the 2016 Film ‘Pete’s Dragon’

 

During the summer of 2016, RapidFire ran a dynamic in-game advertising (DIGA) campaign for Disney, promoting the 2016 remake of the animated film ‘Pete’s Dragon’.

DIGA is the type of in-game advertising that can be served in real-time inside of console and computer video games. While gamers are playing with an active internet connection, the ads are streamed onto in-game objects like billboards, hoardings, and posters situated throughout a game’s virtual 3D environment.

The real-time capabilities of dynamic in-game advertising make it a perfect and innovative advertising channel for promoting DVD or theatrical film releases…because the ads can be taken in-and-out of video games and accommodate the typical 2-4 week duration of a Hollywood ad campaign.

Working closely with Disney’s media buying agency, we delivered the campaign across several blockbuster Console and Steam video games in our network – ensuring we strategically targeted games that were played primarily by a younger audience, in order to align with the target demographic of ‘Pete’s Dragon’. Additionally, using our proprietary ad serving technology, we were able to geo-target the campaign (based on a gamer’s IP address) to just the Portuguese market.

 

 

To learn more about in-game advertising, or to start a campaign, feel free to reach out to us!: http://www.rapidfire.com/contact-us/
To see more of the Pete’s Dragon campaign, check out the full screenshot album on our Flickr page: https://flic.kr/s/aHskQdXMwj

 

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RapidFire and Maxony Media Partner to Bring In-Game Advertising to Turkey

Maxony Media becomes exclusive seller of RapidFire’s in-game advertising inventory in Turkey

Vancouver, BC – May 26, 2015: RapidFire, the industry’s leading in-game advertising network, is pleased to announce today an important partnership in which Maxony Media will exclusively sell RapidFire’s dynamic in-game advertising inventory in the Turkish market. The partnership marks the first time ever, that brands and media buyers in Turkey can advertise inside of console and computer video games in a way that’s both measurable and scalable.

RapidFire’s technology allows advertisements to be streamed in real-time inside of a video game’s 3D environment on objects such as billboards, hoardings, bus stops, and posters – essentially any object inside of a game where a player is likely to see an advert in real life. The dynamic in-game advertising can also be geo-targeted, which enables RapidFire to control ad delivery based on countries, states, or cities. So a gamer based in the USA will likely see different advertisements than a gamer based in Turkey, while playing the exact same video game during identical time periods.

The RapidFire network currently has an impressive reach in Turkey, with over 600,000 monthly unique players, and serving over 22 million impressions to those users each month. To date though, RapidFire has been unable to adequately monetize this user base, and maximize revenue in Turkey to its fullest potential. With Maxony Media now taking the helm, they are extremely well positioned to exclusively represent RapidFire’s inventory in the Turkish market, having already formed close-ties with many of the leading brands and media buying agencies in Turkey over the past 8 years.

“We’re excited about this partnership, and eager to expand into yet another new market,” says Dave Ushman, Vice President of Sales. “RapidFire already has a huge presence in markets like North America, Western Europe, and Asia-Pacific – but we still have many more markets to conquer. Turkey has a significant and passionate population of gamers, and it’s truly groundbreaking to be able to give Turkish advertisers a chance to connect with this audience.”

About RapidFire
RapidFire is the World’s largest in-game advertising company, founded in the fall of 2011 and is headquartered in Vancouver. The company enables advertisers to target millions of highly engaged consumers playing video games across a wide range of gaming platforms and genres. In addition to offering a dynamic in-game advertising network, RapidFire also leverages its relationships with game developers to offer brands the ability to launch product placement and advergaming campaigns. RapidFire is privately held, and is an active member of IAB Canada and IAB UK.

For more information about RapidFire, please visit: http://www.rapidfire.com

About Maxony Media
Maxony Media was founded in 2007. The core business of the agency is media planning and media sales. In 2012 Maxony Media produced its first movie film. As a full service agency, Maxony Media has relationships with most leading brands and agencies in Turkey. Maxony Media is also working to develop cutting-edge advertising technologies. With exclusive sales rights of RapidFire’s in-game advertising network, Maxony Media brings a valuable advertising model to Turkey. Maxony Media will introduce brands to Turkish console gamers by using real-time advertising technologies.

For more information about Maxony Media, please visit: http://www.maxonymedia.com

For further information:
Media Contact
Yulia Nesterchuk
(877) 803-6080 ext 702
yulia@rapidfire.com

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RapidFire Partners with Miniclip to Become its First-Ever Provider of Dynamic In-Game Advertising

RapidFire’s in-game advertising technology will allow Miniclip to monetize ad space inside of its online games, in a way that’s measurable and scalable

Vancouver, BC – June 18, 2014: RapidFire, the #1 in-game advertising network, announced today a key partnership with Miniclip which will bring dynamic in-game advertising (DIGA) into numerous 3D browser games developed by the online game giant. The partnership will create an entirely new revenue stream for Miniclip, and will enable media buyers to execute real-time and scalable advertising campaigns inside of various games containing RapidFire’s proprietary in-game ad technology.

RapidFire’s technology, known as the Radial Network™, allows advertisements to be streamed in real-time inside of a video game’s 3D environment on objects such as billboards, hoardings, bus stops, and posters – essentially any object inside a game where a player is likely to see an advert in real life.

Miniclip, the world’s largest privately owned online gaming website, has kicked off the partnership by linking the Radial Network™ to the following 3D browser games: Motocross Nitro, Turbo Racing 3, Diablo Valley Rally, Pro Kicker Frenzy, and Basketball Jam Shots. In the coming weeks, additional Miniclip games will feature RapidFire’s dynamic in-game advertising.

“We’re thrilled to work with a strong partner like Miniclip, who has the ability to bring multiple game titles and millions of new players into our network,” says Jordan L. Howard, the 24 year old Founder and CEO.

“Miniclip is always looking for innovative advertising technologies that fit with our games. As a tier-1 game developer and publisher we have high demands when it comes to our various monetization models. In-game advertising is a solution that we think has great potential to become even more important over the next years,” says Sylvia Epaillard, Senior Advertising manager at Miniclip.

About RapidFire
RapidFire is the World’s largest in-game advertising company, founded in the fall of 2011 and is headquartered in Vancouver. The company enables advertisers to target millions of highly engaged consumers playing video games across a wide range of gaming platforms and genres. In addition to offering a dynamic in-game advertising network, RapidFire also leverages its relationships with game developers to offer brands the ability to launch product placement and advergaming campaigns. RapidFire is privately held, and is an active member of IAB Canada and IAB UK.

For more information about RapidFire, please visit: http://www.rapidfire.com

About Miniclip
Miniclip is a leading digital games and entertainment company that has developed and published over 900 games in multiple languages. With over 100 million monthly players on mobile, social media platforms, and online at www.miniclip.com. Miniclip’s mission is to let people play games together, anywhere, anytime.

Founded in 2001 and privately funded, Miniclip.com is the internet’s largest organically-grown online games website and the company has now achieved over 300 million mobile installs across Android, iOS and Windows devices. Miniclip is a brand recognised and trusted by kids, adults and families all over the world. For more information, visit http://corporate.miniclip.com
For more information about Miniclip, please visit: http://www.miniclip.com

For further information:
Media Contact
Yulia Nesterchuk
(877) 803-6080 ext 702
yulia@rapidfire.com

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RapidFire Acquires the In-Game Advertising Technology of IGA Worldwide

RapidFire acquires IGA Worldwide’s technology for streaming real-time ads inside of console and computer video games

Vancouver, BC – May 27, 2014: RapidFire, the #1 in-game advertising network, announced today the acquisition of IGA Worldwide’s proprietary technology for delivering real-time advertisements inside of video games.

IGA Worldwide’s technology, known as the Radial Network™, enables brands and advertisers to reach gamers playing AAA game titles across console, computer, and mobile video games. Advertisements are streamed in real-time inside of a video game’s 3D environment on objects such as billboards, hoardings, buses, and posters – essentially any object where a gamer is likely to see an advert in real life.

As part of the deal, RapidFire will take ownership of the Radial Network™ ad servers and software development kits (SDKs), and will immediately replace the pre-existing RapidFire in-game ad serving technology.

From an advertising standpoint, the Radial Network™ has the following specs and capabilities:
– Geo-targeting as precise as to the city level
– Frequency capping (controlling ad views per unique player)
– Delivering ads to gamers playing offline as long as an initial internet connection is made
– Detailed web-based and exported campaign reports
– Support for both video and animated ad formats for in-game delivery

“We’re ecstatic about the deal and what it means for RapidFire’s growth,” says Jordan L. Howard, the 23 year old Founder and CEO. “IGA Worldwide was a pioneer in the in-game advertising industry, and spent many years perfecting their ad serving technology. With the Radial Network™ technology we’ll have a much more robust system, and will be able to provide unparalleled service to both our media buying clients and our game developer partners.”

“I am very happy that with Jordan and the RapidFire team, we have found a great successor who has the passion and capacity to bring in-game ads to the next level” says Christian-Alexander Vry, Director at IGA Worldwide Ltd.

About RapidFire
RapidFire is the World’s largest in-game advertising company, founded in the fall of 2011 and is headquartered in Vancouver. The company enables advertisers to target millions of highly engaged consumers playing video games across a wide range of gaming platforms and genres. In addition to offering a dynamic in-game advertising network, RapidFire also leverages its relationships with game developers to offer brands the ability to launch product placement and advergaming campaigns. RapidFire is privately held, and is an active member of IAB Canada and IAB UK.

For more information about RapidFire, please visit: http://www.rapidfire.com

For further information:
Media Contact
Yulia Nesterchuk
(877) 803-6080 ext 702
yulia@rapidfire.com

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Reloaded Interactive Rebrands to Become RapidFire

Vancouver, BC – March 18, 2014: Reloaded Interactive, the leading global in-game advertising network, announced today that it has changed its name to RapidFire to build a much more recognizable brand, and to better represent its unique technology for serving real-time advertisements inside of video games. RapidFire’s quick support and solution for lightning-fast integration, completely bypasses the slow lead-times of traditional product placement type ads in games.

A new logo has already been designed, and features modern red/black text, and a simple yet elegant flame icon. Various web properties of RapidFire will also undergo re-design in the coming weeks, including a new site at www.rapidfire.com as well as a rebranded ad server and client statistics dashboard.

The past 12 months alone have been a huge success for RapidFire with over 90 in-game advertising campaigns delivered for top brands like Virgin EMI Records, Paramount Pictures, McDonald’s, and Red Bull. The company is rapidly expanding its presence outside of North America, with ad sales representation and vast inventory in markets like the UK, Germany, Australia, Brazil, and South Africa.

“Despite the challenges, it’s always a lot of fun to go through a rebranding,” says Jordan L. Howard, the 23 year old Founder and CEO. “We were fortunate to build Reloaded Interactive into the industry’s largest in-game ad network, but the name just wasn’t one that would work in the long term. RapidFire is shorter, better represents what we do, and even has a subtle reference to the video game industry – Rapid fire is a common term used in first-person shooting games.”

The RapidFire ad servers and technology allow brands to have their time-sensitive ad campaigns streamed inside video games on virtual objects such as billboards, hoardings, posters, and TV screens. The network currently delivers into 11 AAA game titles for console, mobile, and PC platforms. RapidFire is partnered with several leading game companies such as Miniclip, Cybersports Ltd, and Ubisoft.

About RapidFire
RapidFire (formerly Reloaded Interactive) is the World’s leading in-game advertising company, founded in the fall of 2011 and is headquartered in Vancouver. The company enables advertisers to target millions of highly engaged consumers playing video games across a wide range of gaming platforms and genres. In addition to offering a dynamic in-game advertising network, RapidFire also leverages its relationships with game developers to offer brands the ability to launch product placement and advergaming campaigns. RapidFire is privately held, and is an active member of IAB Canada and IAB UK.

For more information about RapidFire, please visit: http://www.rapidfire.com

Media Contact
Yulia Nesterchuk
(714) 408-7897

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Debonairs Pizza Uses In-Game Advertising to Promote Amazing Kitchen Campaign

From December 1st, 2013 through to February 17th, 2014, we’ll be running the Dynamic In-Game Advertising (DIGA) campaign for Debonairs Pizza, spreading the word about their brand new Amazing Kitchen.

DIGA is the type of in-game advertising that can be served in real-time inside of Console, Computer, and Mobile video games. Dynamic in-game ads are commonly featured on billboards, hoardings, and posters situated throughout virtual 3D game environments. For example, think of a video game that takes place in a Soccer Stadium or in Times Square – you’d expect to see real-life advertisements in these virtual environments – so that’s exactly what our company delivers!

For those that don’t already know, Debonairs Pizza is one of the largest chains of Pizza restaurants in Africa and the Middle East. Their new ‘Amazing Kitchen’ promo coincides with their hit TV commercial launched in early December, which highlights the kitchen where their amazing pizzas are created.

Using our proprietary ad serving technology, we were able to geo-target the Debonairs Pizza campaign (based on a gamer’s IP address) to the South African market. Our network happens to have an impressive reach in the South African market, with regards to both ad impressions and unique gamers.

Working closely with Deboanirs Pizza’s media buying agency, we delivered the campaign across two of our blockbuster video game titles. One of the campaign’s many strengths, was the fantastic banners developed by Debonair’s creative team – the ad imagery was created specifically for In-Game Advertising, and was highly visible while being displayed on various billboards and hoardings within our network of games. This helped tremendously with raising brand awareness, and enabling gamers to have a much higher recall rate.

To learn more about in-game advertising, or to start a campaign, feel free to reach out to us!: http://www.rapidfire.com/contact-us/

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RapidFire Delivers In-Game Ad Campaign for Dexter Season 8 on DVD & Blu-Ray

For two weeks starting mid-November, we ran the Dynamic In-Game Advertising (DIGA) campaign for Paramount Home Entertainment, promoting the Season 8 DVD and Blu-Ray release of TV show ‘Dexter’

DIGA is the type of in-game advertising that can be served in real-time inside of Console and PC video games. Dynamic in-game ads are commonly featured on billboards, hoardings, and posters situated throughout virtual 3D urban and sports environments.

For those that don’t already know, Dexter is a critically acclaimed TV series, enjoying 8 successful seasons (96 episodes) between October 1, 2006, to September 22, 2013. The series centres around Dexter Morgan (Michael C. Hall), a blood spatter pattern analyst for ‘Miami Metro Police Department’ who also leads a secret life as a serial killer, hunting down criminals who have slipped through the cracks of justice. Dexter has received four straight Primetime Emmy Award nominations during it’s run.

Using our proprietary ad serving technology, we were able to geo-target the Dexter campaign (based on a gamer’s IP address) to the Australian market. Our network happens to have significant reach in the Australian market, with regards to both ad impression and unique gamers.

Working closely with Paramount’s media buying agency, MEC Australia, we delivered the campaign across six of our blockbuster PC video game titles. One of the campaign’s many strengths, was the fantastic banners developed by MEC’s creative team – the ad imagery and text were highly visible and prominent while being displayed on various billboards and hoardings within our network of games. This helped tremendously with raising brand awareness, and enabling gamers to have a much higher recall rate.

To learn more about in-game advertising, or to start a campaign, feel free to reach out to us!: http://www.rapidfire.com/contact-us/

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Paramount Pictures Uses Video Games to Promote ‘Bad Grandpa’

Starting October 28th, 2013 and running until November 20th, 2013, we ran the Dynamic In-Game Advertising (DIGA) campaign for Paramount Pictures, one of the top film companies in the World.

For those that don’t already know, DIGA is the type of in-game advertising that can be served in real-time inside of Console and PC video games. Dynamic in-game ads are commonly featured on billboards and posters situated throughout virtual 3D urban and sports environments.

The campaign promoted the smash-hit comedy film called ‘Jackass Presents: Bad Grandpa’, starring Johnny Knoxville as grandpa Irving Zisman. The movie takes a hidden camera format, which bares resemblance to films such as ‘Borat’ and ‘Bruno’. Bad Grandpa is now the fourth installment in the Jackass film series, and was released in theaters on October 25th, 2013.

Using our proprietary ad serving technology, we were able to geo-target the campaign (based on a gamer’s IP address) to the Australian market. Australia happens to be one of the largest geographic markets in our network, with regards to both ad impression and unique reach.

Working closely with Paramount’s media buying agency, MEC Australia, we delivered the campaign across nine of our blockbuster PC video game titles. We also age-targeted in the sense that we campaigned across specific games in our network that are rated ‘T’ for Teen or ‘M’ for Mature – with the goal of reaching a more mature audience, based on the film’s target demographic.

To learn more about in-game advertising, or to start a campaign, feel free to reach out to us!: http://www.rapidfire.com/contact-us/

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RapidFire Featured in Official PlayStation Magazine UK

This past Friday, PlayStation Magazine UK published a terrific and detailed article on the current value of the In-Game Advertising industry, and why brands & media buyers are investing over $1 Billion dollars annually on reaching this audience.

And why wouldn’t they? – industry analysts have conservatively estimated that over 70% of the World’s population play video games, and the gaming industry as a whole is worth more than $100 Billion Worldwide. All that being said, it’s pretty obvious and makes perfect sense to put advertising dollars where the consumers flock.

For those of you that don’t already know, Official PlayStation Magazine UK (or OPM for short), is a magazine based in the UK that covers primarily Sony PlayStation related news, as well as general industry news that may relate directly/indirectly to the Sony PlayStation platforms.

In the article, our staff at RapidFire were heavily quoted as industry veterans, and we shared our insight and knowledge about the future of In-Game Advertising and how it might affect games being released on the highly anticipated PlayStation 4.

To check out the article, visit the link here:
http://www.officialplaystationmagazine.co.uk/2013/11/01/when-ads-invade-games-in-game-advertising-is-worth-over-1-billion-a-year/

To learn more about in-game advertising, or to start a campaign, feel free to reach out to us!: http://www.rapidfire.com/contact-us/

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RapidFire Delivers In-Game Ad Campaign for Oxford’s Big Project

‘Have you got a BIG project? Something that’s ambitious? Life-changing? A cool scheme for you and your crew to have a blast? We want to hear about it. So get your friends together, because you’ll soon be able to sign up for Oxford’s Big Project.’

The snippet above is the innovative message behind Oxford’s latest promo called ‘The Big Project’. For those unfamiliar – Oxford is one of the World’s leading providers of office and school paper products; putting notebooks, notepads, and diaries into the hands of millions around the World.

With a target demographic of predominantly teens and young adults, what better way to reach these individuals and spread the word about ‘The Big Project’, than advertising inside of video games?

…So that’s just what we did!
Starting on October 21st, 2013 and running until December 1st, 2013, we ran the dynamic in-game advertising for Oxford, delivering across several action and sports video game titles. The ads were delivered in real-time, and were geo-targeted to the Polish market.

Based on the feedback of several surveyed gamers, the majority actually liked the advertisements in the game, and felt that the ads made the game look more realistic. Additionally, recall rates were higher versus other areas of exposure to the campaign, such as on Facebook or through online display advertising.

To learn more about in-game advertising, or to start a campaign, feel free to reach out to us!: http://www.rapidfire.com/contact-us/

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